Feeding Time is (Still) Coming!
Come check out some new screenshots from our (hopefully) charming and whimsical puzzle game with a twist!
View ArticleWhat is Feeding Time?
An overview of design-lessons learned from developing a puzzle game aimed specifically at mobile devices.
View ArticleFeeding Time is Here!
The little puzzle game that could has finally arrived in the AppStore!
View ArticleThe Art of Feeding Time, Part 1
The evolution of the art style in Feeding Time, and what we did to take it beyond the typical match-3 aesthetic.
View ArticleThe Art of Feeding Time, Part 2
Tackling the perspective-breaking backgrounds of old Hanna Barbera cartoons and Zelda - A Link to the Past.
View ArticleThe Art of Feeding Time, Part 3
UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging.
View ArticleThe Art of Feeding Time, Part 4
Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost.
View ArticleThe Art of Feeding Time, Part 5
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?
View Article
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